The Nautilus final update - Airship and Dungeon versions to commemorate my Patreon's 3rd annyversary!
Map creator
WilliamOLawDescription
**Hii everyone!! - You can go straight to Patreon to get the map at full resolution for free here:** [**https://www.patreon.com/posts/98996732**](https://www.patreon.com/posts/98996732)
**EDIT:** Sorry for the reddit quality! It's supposed to be at 96PPI, but for some reason it just looks awful!
I know this update might not have been what many of you were expecting—but I promise there’s a very special reason behind it.
If you’ve been around for a while, you probably know that this year marks the **third anniversary of this Patreon**, and just last week my campaign celebrated its **fourth year**. To celebrate both milestones, I’ve got some exciting plans for the coming months… and I wanted to start with something meaningful: A **final, definitive update** to one of my most beloved and iconic maps—**The Nautilus**.
Some of the toughest journeys call for the strongest ships, and even the greatest heroes need a place to rest as they soar through the brightest skies or dive into the darkest seas. **The Nautilus** has always been that place: a mobile home, a headquarters, a warship… or a mystery waiting to be uncovered.
With this final revisit, I’ve refined the map to better match the vision I originally had when my own party first encountered it—an abandoned vessel, left behind by its former masters and transformed into a **fully explorable dungeon**, filled with hidden lore, forgotten stories, and rooms waiting to be rediscovered.
Whether your players use it as a traveling base, a battlefield, a lost relic, or a dungeon full of secrets, the Nautilus is ready to carry your adventures further than ever—once it’s repaired… and once someone dares to take the helm again.
This final update keeps everything you loved from the original version and the dungeon update, but pushes it further with:
* Improved lighting and subtle ambient effects (including shadows and ambient occlusion)
* Cleaner and more intentional asset placement, now incorporating some of my own assets
* Small but meaningful visual improvements (like clearer stair indicators with light orbs)
* A reworked hangar, now adapted to support boarding larger vehicles—like the [Steampunk Tanks](https://www.patreon.com/posts/steampunk-siege-99396289)
Beyond that, the Nautilus is also being prepared for the future. It will feature **exclusive interactions and content tied to the upcoming** [**Sieger Class**](https://www.patreon.com/posts/guide-to-current-150048507?source=storefront), arriving with the next major update of my crafting and equipment guide this April.
This map means a lot to me. It’s been part of my journey as a creator and a DM (is my player's hub), and revisiting it like this feels like closing a chapter the right way.
Thank you all for being part of that journey. I truly hope this map helps your own stories shine.
**Love you all, and see you in the next post! <3**
**EDIT:** Sorry for the reddit quality! It's supposed to be at 96PPI, but for some reason it just looks awful!
I know this update might not have been what many of you were expecting—but I promise there’s a very special reason behind it.
If you’ve been around for a while, you probably know that this year marks the **third anniversary of this Patreon**, and just last week my campaign celebrated its **fourth year**. To celebrate both milestones, I’ve got some exciting plans for the coming months… and I wanted to start with something meaningful: A **final, definitive update** to one of my most beloved and iconic maps—**The Nautilus**.
Some of the toughest journeys call for the strongest ships, and even the greatest heroes need a place to rest as they soar through the brightest skies or dive into the darkest seas. **The Nautilus** has always been that place: a mobile home, a headquarters, a warship… or a mystery waiting to be uncovered.
With this final revisit, I’ve refined the map to better match the vision I originally had when my own party first encountered it—an abandoned vessel, left behind by its former masters and transformed into a **fully explorable dungeon**, filled with hidden lore, forgotten stories, and rooms waiting to be rediscovered.
Whether your players use it as a traveling base, a battlefield, a lost relic, or a dungeon full of secrets, the Nautilus is ready to carry your adventures further than ever—once it’s repaired… and once someone dares to take the helm again.
This final update keeps everything you loved from the original version and the dungeon update, but pushes it further with:
* Improved lighting and subtle ambient effects (including shadows and ambient occlusion)
* Cleaner and more intentional asset placement, now incorporating some of my own assets
* Small but meaningful visual improvements (like clearer stair indicators with light orbs)
* A reworked hangar, now adapted to support boarding larger vehicles—like the [Steampunk Tanks](https://www.patreon.com/posts/steampunk-siege-99396289)
Beyond that, the Nautilus is also being prepared for the future. It will feature **exclusive interactions and content tied to the upcoming** [**Sieger Class**](https://www.patreon.com/posts/guide-to-current-150048507?source=storefront), arriving with the next major update of my crafting and equipment guide this April.
This map means a lot to me. It’s been part of my journey as a creator and a DM (is my player's hub), and revisiting it like this feels like closing a chapter the right way.
Thank you all for being part of that journey. I truly hope this map helps your own stories shine.
**Love you all, and see you in the next post! <3**
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