Emperor of the Waves – Ghosts of Saltmarsh [44x28]
Map creator
EtrimontDescription
A shattered ship drifts in uneasy silence—until your party boards and realizes the wreck isn’t empty. Beneath torn sails and splintered decks, a hidden cult has made the *Emperor of the Waves* their web-choked sanctuary… and the dead still walk its passageways.
# Map features 🗺️
🕸️ Multi-zone ship wreck for tight, tense encounters (open deck, broken interiors, choke points).
💀 Perfect for spiders + undead: claustrophobic corridors, ambush angles, and “don’t-touch-that” corners.
🧭 Drop-in friendly: works as a standalone side-quest or as a scene lifted from Ghosts of Saltmarsh (based on the official adventure).
🕯️ Cult-ready staging: ideal spaces for rituals, shrines, and ominous discoveries.
# Adventure hooks 🌊
* **Salvage mission gone wrong:** the crew who hired the party stops answering signal lanterns—something is watching from the hold.
* **Whispers on the waves:** cultists are using the wreck as a beacon to draw “offerings” from passing ships.
* **The ship’s log still exists:** the captain’s final entries reveal a name your players recognize… and a curse that hasn’t finished spreading.
* **Undead stowaways:** the wreck is drifting toward port—if it reaches the docks, the infestation comes with it.
# Map details 📦
* High-res JPG versions for VTT
* Grid + No-Grid files (5 ft / 1.5 m style grid assumed)
* VTT-friendly exports (optimized file size; naming that makes variants easy to find)
# Usage & credits ✅
This map is based on the official *Ghosts of Saltmarsh* adventure; it is fan-made and not affiliated with or endorsed by Wizards of the Coast.
**Made with Inkarnate** 🎨
# More content 🔗
Check out my [Patreon](https://www.patreon.com/c/etrimont)—you’ll find additional versions of this map, as well as maps from official adventures:
* Baldur's Gate: Descent into Avernus (full set)
* Vecna: Eve of Ruin (partial set)
# Call to action 🧡
If you run this wreck, tell me what your party found in the hold—and what the cult was really summoning.
Likes, comments, and shares help a ton!
# Map features 🗺️
🕸️ Multi-zone ship wreck for tight, tense encounters (open deck, broken interiors, choke points).
💀 Perfect for spiders + undead: claustrophobic corridors, ambush angles, and “don’t-touch-that” corners.
🧭 Drop-in friendly: works as a standalone side-quest or as a scene lifted from Ghosts of Saltmarsh (based on the official adventure).
🕯️ Cult-ready staging: ideal spaces for rituals, shrines, and ominous discoveries.
# Adventure hooks 🌊
* **Salvage mission gone wrong:** the crew who hired the party stops answering signal lanterns—something is watching from the hold.
* **Whispers on the waves:** cultists are using the wreck as a beacon to draw “offerings” from passing ships.
* **The ship’s log still exists:** the captain’s final entries reveal a name your players recognize… and a curse that hasn’t finished spreading.
* **Undead stowaways:** the wreck is drifting toward port—if it reaches the docks, the infestation comes with it.
# Map details 📦
* High-res JPG versions for VTT
* Grid + No-Grid files (5 ft / 1.5 m style grid assumed)
* VTT-friendly exports (optimized file size; naming that makes variants easy to find)
# Usage & credits ✅
This map is based on the official *Ghosts of Saltmarsh* adventure; it is fan-made and not affiliated with or endorsed by Wizards of the Coast.
**Made with Inkarnate** 🎨
# More content 🔗
Check out my [Patreon](https://www.patreon.com/c/etrimont)—you’ll find additional versions of this map, as well as maps from official adventures:
* Baldur's Gate: Descent into Avernus (full set)
* Vecna: Eve of Ruin (partial set)
# Call to action 🧡
If you run this wreck, tell me what your party found in the hold—and what the cult was really summoning.
Likes, comments, and shares help a ton!