My first battlemap ever, drawn pixel by pixel [50x50]
Map creator
TheTime01Description
First battlemap I have ever finished. I am writing my own campaign, the party lands in a gladiator city, and I spent a week hunting for a colosseum I could run. Everything I found was an empty oval with sand in it. I wanted the arena on a day with no games, rented out to traders, and I wanted the floor underneath it too. Nobody had drawn that, so I did.
Three weeks of evenings, and most of that went into the tiers.
The building is **50x50**. On this sheet the sand belongs to the market: stalls, tables and a fountain standing where people bleed on the other days. The same building comes in six lights, from morning to a night dark enough to fight in. The hypogeum sits under it as a second sheet inside the same walls, and there is a swept version if you want the sand clear for a duel. Evening and night also run as an eight second loop where the fires, the smoke and the awnings move and the tokens stay where you put them.
**128 px per square, 6400x6400**, grid baked in. Free to use at your table. The whole set is free, name your own price: [https://thet1me.itch.io/arena-battlemaps](https://thet1me.itch.io/arena-battlemaps)
Three things I want beaten up:
* The tiers. The rows climb about forty feet to the outer wall and they still read flat to me.
* The middle of the sand. Wide and open, so the stalls end up carrying all the cover in a fight.
* The cold stone against the warm sand. I have stared at it too long to judge whether it holds.
This is the first building of a district. The barracks with their training yard, the fighters' tavern and a noble's villa come next in the same scale and the same palette, so they stand in one city.
Tell me what you would change first, and skip the polite part.
Three weeks of evenings, and most of that went into the tiers.
The building is **50x50**. On this sheet the sand belongs to the market: stalls, tables and a fountain standing where people bleed on the other days. The same building comes in six lights, from morning to a night dark enough to fight in. The hypogeum sits under it as a second sheet inside the same walls, and there is a swept version if you want the sand clear for a duel. Evening and night also run as an eight second loop where the fires, the smoke and the awnings move and the tokens stay where you put them.
**128 px per square, 6400x6400**, grid baked in. Free to use at your table. The whole set is free, name your own price: [https://thet1me.itch.io/arena-battlemaps](https://thet1me.itch.io/arena-battlemaps)
Three things I want beaten up:
* The tiers. The rows climb about forty feet to the outer wall and they still read flat to me.
* The middle of the sand. Wide and open, so the stalls end up carrying all the cover in a fight.
* The cold stone against the warm sand. I have stared at it too long to judge whether it holds.
This is the first building of a district. The barracks with their training yard, the fighters' tavern and a noble's villa come next in the same scale and the same palette, so they stand in one city.
Tell me what you would change first, and skip the polite part.
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