Lost Mines of Barovia: Hollow Reach - 34x34 Battlemap | Reimagining of Old Owl Well
Map creator
Latter_Tooth3420Description
Heyya Folks,
I'm continuing my ***Lost Mines of Barovia*** project, and this week's release reimagines Old Owl Well as something much stranger — a massive, seemingly bottomless crater filled with floating rocks.
**Hollow Reach — 34x34**
If you'd like the full release, including the high-resolution map, gridless version, VTT-ready exports, and every variant, you can find it here:
[https://www.patreon.com/dungeonmr/posts/hollow-reach-167141865](https://www.patreon.com/dungeonmr/posts/hollow-reach-167141865)
This takes Old Owl Well in a very different direction. I wanted to keep the core of the original encounter intact — a researcher studying something unusual, a location with strange magical significance, and dangerous creatures that don't necessarily have to end in a fight — while completely rethinking the place where that encounter happens.
Hollow Reach is a massive shaft in the wilderness, filled with strangely lit clouds, and enormous stones suspended effortlessly above the depths. The largest of them all sits near the center, where a druidic researcher has established a camp to study the elemental anomaly.
Getting there means crossing the Reach itself.
The floating stones create a natural platforming challenge, while mephits harass the players along the way. The researcher isn't necessarily looking for a fight either, giving the encounter room for negotiation, exploration, or a very dangerous attempt to reach the center.
I wanted Hollow Reach to bring a little more of the **Castlevania** influence into ***Lost Mines of Barovia*** — particularly its focus on platforming. Here, the journey to the center of the Reach is just as much a part of the encounter as what waits there.
You can also browse the rest of my collection on Patreon. Everything is organized through the Master Index, making it easy to find the right map for your next adventure:
[https://www.patreon.com/dungeonmr](https://www.patreon.com/dungeonmr)
Thanks for taking a look, and safe travels.
I'm continuing my ***Lost Mines of Barovia*** project, and this week's release reimagines Old Owl Well as something much stranger — a massive, seemingly bottomless crater filled with floating rocks.
**Hollow Reach — 34x34**
If you'd like the full release, including the high-resolution map, gridless version, VTT-ready exports, and every variant, you can find it here:
[https://www.patreon.com/dungeonmr/posts/hollow-reach-167141865](https://www.patreon.com/dungeonmr/posts/hollow-reach-167141865)
This takes Old Owl Well in a very different direction. I wanted to keep the core of the original encounter intact — a researcher studying something unusual, a location with strange magical significance, and dangerous creatures that don't necessarily have to end in a fight — while completely rethinking the place where that encounter happens.
Hollow Reach is a massive shaft in the wilderness, filled with strangely lit clouds, and enormous stones suspended effortlessly above the depths. The largest of them all sits near the center, where a druidic researcher has established a camp to study the elemental anomaly.
Getting there means crossing the Reach itself.
The floating stones create a natural platforming challenge, while mephits harass the players along the way. The researcher isn't necessarily looking for a fight either, giving the encounter room for negotiation, exploration, or a very dangerous attempt to reach the center.
I wanted Hollow Reach to bring a little more of the **Castlevania** influence into ***Lost Mines of Barovia*** — particularly its focus on platforming. Here, the journey to the center of the Reach is just as much a part of the encounter as what waits there.
You can also browse the rest of my collection on Patreon. Everything is organized through the Master Index, making it easy to find the right map for your next adventure:
[https://www.patreon.com/dungeonmr](https://www.patreon.com/dungeonmr)
Thanks for taking a look, and safe travels.
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