Reign of Winter, Book 4 The Frozen Stars - Part Two: The Siege of Spurhorn 1
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To me, this is a complicated book to GM. I haven't run this yet, but I'm going to run this with the assumption that the PCs are defending Spurhorn. This means there's about 30 maps that I don't see any reason that you would need to make and in I've included more than necessary. There are still so many maps I am posting this in two parts.
The five large maps “B-walls-of-Spurhorn” are different levels and depending on how you run the game maybe aren’t necessary, but I figure I made them and somebody might make use of them. And I included a few versions of A11. Walls of Spurhorn which is really just when the PCs get there and have to figure out a way to not fight the archers. A10a, A10b. And A10c just the ways I named patrol one, two and three to keep them in order and are made assuming the PCs are flying at this point. The way I'm going to try run it is they can get close enough to the fort traveling on the dancing hut or walking, but then they will have to fly the last part.
GM note: I printed out the map from the book just so I can keep track of where my individual maps are.
I made these maps in Dungeon Alchemist and saved them at 72dpi to work for VTT (I use roll20). If it says roof or cover in the name of the file the image is intended to go on top of the map in the number on the foreground layer to turn off invisibility as needed.
The five large maps “B-walls-of-Spurhorn” are different levels and depending on how you run the game maybe aren’t necessary, but I figure I made them and somebody might make use of them. And I included a few versions of A11. Walls of Spurhorn which is really just when the PCs get there and have to figure out a way to not fight the archers. A10a, A10b. And A10c just the ways I named patrol one, two and three to keep them in order and are made assuming the PCs are flying at this point. The way I'm going to try run it is they can get close enough to the fort traveling on the dancing hut or walking, but then they will have to fly the last part.
GM note: I printed out the map from the book just so I can keep track of where my individual maps are.
I made these maps in Dungeon Alchemist and saved them at 72dpi to work for VTT (I use roll20). If it says roof or cover in the name of the file the image is intended to go on top of the map in the number on the foreground layer to turn off invisibility as needed.
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