Scavengers' Deep Map 34

Scavengers' Deep Map 34

uploaded by Mixirica Aug 31, 2026

Map creator

dysonlogos

Description

The Scavengers’ Deep is a reminder of the amount of work that went into underground structures during the great war. Generally, the elves only built underground when hiding their breeding and research facilities, whereas the forces of the kingdoms, assisted by the dwarves, were constantly building underground as the elves were unrelenting and would completely raze any surface defences that they defeated.

But the structures now known as the Scavengers’ Deep are atypical, an elven complex mixing some (ruined) surface structures, natural caves, and significant sprawling underground complexes dedicated to research, training, and breeding their slave species.

This is the thirty-fourth map in the Scavengers’ Deep series – this map sits directly below Map 25 (released nine months ago), and to the right of last month’s Map 33.

This map is a mix of natural caves and the dungeon complex proper, with the main sections of each connected by a secret stairwell. The river that flows down these caves travels from south to north, where it will eventually meet up with other streams and then proceed back southwards to end at a waterfall into the depths in the very next map (Map 35).

There are two ‘cutaway’ sections on this map. The first is another “breeding pit” at a turn in the major hallway, this one was where work was being performed on a few massive thrall\* variants, none of which were kept as they proved to either be too stupid, or were actively absorbing the elven magic to keep themselves alive. The second is the upper level of the octagonal chamber on the lower left which is about 25 feet above the chamber proper.

*\*See the description of Map 33 last month for the background on the thralls.*

The caves along the river in this section are pretty rich in mushrooms that help support the local populace of thrall rejects and survivors. A number of them live in the high caves above the largest chamber along the river here where they work together to grow and harvest mushrooms and to try to protect each other from invaders and predators.

This map section is heavily interlinked with the maps on all sides of it – with both caves and passages exiting the map in every direction.

*The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 14,400 x 14,400 pixels (48 x 48 squares) in size. To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the suggested 10′ squares that this is designed around) – so resizing it to either 3,360 x 3,360 or 6,720 x 6,720 pixels in size, respectively.*

[https://dysonlogos.blog/2026/08/24/scavengers-deep-map-34/](https://dysonlogos.blog/2026/08/24/scavengers-deep-map-34/)

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