Meadow Cart Path - 58x32 – experimenting with dynamic season maps for our 3D mapmaker
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This is the same 58x32 Meadow Cart Path shifting through different seasons. The terrain and layout stay in place, while the foliage, trees, ground cover and overall environment react to the season.
Because the map exists as a 3D environment, you can also move between the traditional top-down battlemap and the full 3D scene, with the grid toggled on or off depending on how you want to use it.
Winter is probably the most dramatic transformation so far, but I quite like the idea of revisiting the same location throughout a campaign and having it visibly change as time passes.
Still experimenting with how deep the seasonal system should go.
What else would you expect to change between seasons on a battlemap? Frozen water, mud, fallen leaves, dead vegetation, different flowers, etc.?
(P.S. If you want to mess around with it yourself, Worldmage is free to try at [worldmage.com](https://worldmage.com?utm_source=chatgpt.com))
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Meadow Cart Path - 58x32 – experimenting with dynamic season maps for our 3D mapmaker
Been experimenting with seasonal maps in **Worldmage** and wanted to see how far we could push one m...
Meadow Cart Path - 58x32 – experimenting with dynamic season maps for our 3D mapmaker
Been experimenting with seasonal maps in **Worldmage** and wanted to see how far we could push one m...
Meadow Cart Path - 58x32 – experimenting with dynamic season maps for our 3D mapmaker
Been experimenting with seasonal maps in **Worldmage** and wanted to see how far we could push one m...
Meadow Cart Path - 58x32 – experimenting with dynamic season maps for our 3D mapmaker
Been experimenting with seasonal maps in **Worldmage** and wanted to see how far we could push one m...
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