Ancient Gate [20x20] - multiple variants
Map creator
DarthAvernusDescription
*The canyon, with its towering, sheer, and slippery walls, stretches on for miles. The ground is paved with ancient stone slabs—eroded and weathered by the passage of time, yet still impressive—and the silence is broken only by the party’s footsteps and the occasional cry of a bird of prey....*
*Finally, another bend brings a change—looming above you stands a monumental stone gate... but wait, what's under the arch?*
**Roll for initiative...**
**Variants:**
* Ruined gate with camp at the top of the wall (day/night)
* Ruined gate with camp under the arch.
* Pristine gate, with roof-covered fortified bastion on top of the wall
* Ruined gate with a barricade and few "evil" additions
* Runied gate, no camp nor anything else.
Proposed use:
* a safe (or a bit less safe...) space for a camp
* area of confined, fast and brutal fight (with cover for defenders)
* a bit of negotiations with guards on top of pristine gate...
* a place for party's best climber to shine... or fail miserably
* A perfect occasion to roleplay taunting frenchman from Monty Python and the Holy Grail
* ...or just a point of interest for a further journey
\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
**LINKS**:
* ***72DPI maps*** for 2 versions are **available for free here:** [**www.patreon.com/posts/169889238**](http://www.patreon.com/posts/169889238)
* ***150DPI maps for 5 versions, videos and gallery*** are **available for free subscribers here**: [http://www.patreon.com/posts/169891132](http://www.patreon.com/posts/169891132)
*Supporters (Cartographer level) got access to 300DPI no watermark maps and VTT ready files (roll20, Foundry, UniversalVTT) - and additional "evil gate" variant.*
\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
**^(Credits and attribution:)**
^(Created in Dungeon Alchemist, with additional assets.)
^(Thanks to DA asset creators:SAC, DangerWeasel, tinman4700, Centimar DeVarion, varkas.amdir, DallasRT, swedish.cook and others)
^(Thanks to sketchfab creators: kEam, Domenico Bianco - Pizza&Games, demidrew, wolfgar74, pgonarg, kenchoo, Aliaksandr.melas, DJMaesen, Virtual Museums of Małopolska and others)
***^(This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.)***
Cheers
Zaganza
*Finally, another bend brings a change—looming above you stands a monumental stone gate... but wait, what's under the arch?*
**Roll for initiative...**
**Variants:**
* Ruined gate with camp at the top of the wall (day/night)
* Ruined gate with camp under the arch.
* Pristine gate, with roof-covered fortified bastion on top of the wall
* Ruined gate with a barricade and few "evil" additions
* Runied gate, no camp nor anything else.
Proposed use:
* a safe (or a bit less safe...) space for a camp
* area of confined, fast and brutal fight (with cover for defenders)
* a bit of negotiations with guards on top of pristine gate...
* a place for party's best climber to shine... or fail miserably
* A perfect occasion to roleplay taunting frenchman from Monty Python and the Holy Grail
* ...or just a point of interest for a further journey
\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
**LINKS**:
* ***72DPI maps*** for 2 versions are **available for free here:** [**www.patreon.com/posts/169889238**](http://www.patreon.com/posts/169889238)
* ***150DPI maps for 5 versions, videos and gallery*** are **available for free subscribers here**: [http://www.patreon.com/posts/169891132](http://www.patreon.com/posts/169891132)
*Supporters (Cartographer level) got access to 300DPI no watermark maps and VTT ready files (roll20, Foundry, UniversalVTT) - and additional "evil gate" variant.*
\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
**^(Credits and attribution:)**
^(Created in Dungeon Alchemist, with additional assets.)
^(Thanks to DA asset creators:SAC, DangerWeasel, tinman4700, Centimar DeVarion, varkas.amdir, DallasRT, swedish.cook and others)
^(Thanks to sketchfab creators: kEam, Domenico Bianco - Pizza&Games, demidrew, wolfgar74, pgonarg, kenchoo, Aliaksandr.melas, DJMaesen, Virtual Museums of Małopolska and others)
***^(This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.)***
Cheers
Zaganza
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