[OC] The Backrooms - 4 Modular Battlemaps (50x50) (Roll20 Ready) - Grid & Gridless
Map creator
Paddy_eDescription
**\[OC\] The Backrooms - 4 Modular Battlemaps (Roll20 Ready) - Grid & Gridless**
Oh no, your players have fallen into the backrooms! Lets hope they can find their way out.
4 separate maps, one classic backrooms, one pool room , one neighborhood and a final large backroom. Each room as two staircases so could rotate the maps and make them fit anyway.
# Technical Details
* **Grid Size:** 50x50 each map
* **Versions Included:** Grid & Gridless (High-res below)
* **Software:** Made in Dungeondraft with assets from Forgotten Adventures, Dungeon Quill, and Tom Cartos.
* **Optimization:** Compressed and optimized for seamless Roll20/VTT use.
[Non Preview Grid - First Room](https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fthe-backrooms-4-modular-battlemaps-50x50-roll20-ready-grid-v0-s6xbhz1orv4h1.jpg%3Fwidth%3D1080%26crop%3Dsmart%26auto%3Dwebp%26s%3D5248fed34a985e85878d00c4e53a13b0fb0eb3e0)
[Non Preview Gridless - First Room](https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fthe-backrooms-4-modular-battlemaps-50x50-roll20-ready-grid-v0-tg5e4hipvv4h1.jpg%3Fwidth%3D1080%26crop%3Dsmart%26auto%3Dwebp%26s%3D9619ada0a20871ed39b3cef767574aa3b6aa9128)
[Non Preview Grid -Pool Room](https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fthe-backrooms-4-modular-battlemaps-50x50-roll20-ready-grid-v0-q2tsqi1orv4h1.jpg%3Fwidth%3D1080%26crop%3Dsmart%26auto%3Dwebp%26s%3Da3074832a81a0ba8ab8bc472d2d028f3d6750ce1)
[Non Preview Gridless - Pool Room](https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fthe-backrooms-4-modular-battlemaps-50x50-roll20-ready-grid-v0-q02k8dfqvv4h1.jpg%3Fwidth%3D1080%26crop%3Dsmart%26auto%3Dwebp%26s%3D2c69ac1199724c4c92ae54069fa37495c9eeaa5c)
[Non Preview Grid - Neighborhood](https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fthe-backrooms-4-modular-battlemaps-50x50-roll20-ready-grid-v0-xn481rdnvv4h1.jpg%3Fwidth%3D1080%26crop%3Dsmart%26auto%3Dwebp%26s%3D46e4ba03e3f444dcb36c60c2610f5ed52e4b3b58)
[Non Preview Gridless - Neighborhood](https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fthe-backrooms-4-modular-battlemaps-50x50-roll20-ready-grid-v0-ao2l546svv4h1.jpg%3Fwidth%3D1080%26crop%3Dsmart%26auto%3Dwebp%26s%3D434610af46581824079c96beca33a1d771f2c7a0)
[Non Preview Grid - Final Level](https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fthe-backrooms-4-modular-battlemaps-50x50-roll20-ready-grid-v0-eo791z1orv4h1.jpg%3Fwidth%3D1080%26crop%3Dsmart%26auto%3Dwebp%26s%3D6040b1ea5e32e737e6386079ddcb3ea66035ac7b)
[Non Preview Gridless - Final Level](https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fthe-backrooms-4-modular-battlemaps-50x50-roll20-ready-grid-v0-ibov8yitvv4h1.jpg%3Fwidth%3D1080%26crop%3Dsmart%26auto%3Dwebp%26s%3D6dde94cb5dc6872eebbcbd1bc29bb7e148c7d081)
# Map Breakdowns
* **1. First Map:** Classic backrooms. The Players start in the south center room with the glitched sofa, they can then explore the complex and hide from any monsters! North and East Exits
* **2. Pool Map:** Narrow slippery raised and submerged walkways to keep the players on their toes. Is something lurking in the water? West Entrance and North Exit.
* **3. The Neighborhood :** Multiple repeating homes with a few oddities thrown in. South Entrance and East exit.
* **4. Final Room:** 4 large rooms, the final chase! these are designed for the final sprint to the exit
Cheers!
Oh no, your players have fallen into the backrooms! Lets hope they can find their way out.
4 separate maps, one classic backrooms, one pool room , one neighborhood and a final large backroom. Each room as two staircases so could rotate the maps and make them fit anyway.
# Technical Details
* **Grid Size:** 50x50 each map
* **Versions Included:** Grid & Gridless (High-res below)
* **Software:** Made in Dungeondraft with assets from Forgotten Adventures, Dungeon Quill, and Tom Cartos.
* **Optimization:** Compressed and optimized for seamless Roll20/VTT use.
[Non Preview Grid - First Room](https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fthe-backrooms-4-modular-battlemaps-50x50-roll20-ready-grid-v0-s6xbhz1orv4h1.jpg%3Fwidth%3D1080%26crop%3Dsmart%26auto%3Dwebp%26s%3D5248fed34a985e85878d00c4e53a13b0fb0eb3e0)
[Non Preview Gridless - First Room](https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fthe-backrooms-4-modular-battlemaps-50x50-roll20-ready-grid-v0-tg5e4hipvv4h1.jpg%3Fwidth%3D1080%26crop%3Dsmart%26auto%3Dwebp%26s%3D9619ada0a20871ed39b3cef767574aa3b6aa9128)
[Non Preview Grid -Pool Room](https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fthe-backrooms-4-modular-battlemaps-50x50-roll20-ready-grid-v0-q2tsqi1orv4h1.jpg%3Fwidth%3D1080%26crop%3Dsmart%26auto%3Dwebp%26s%3Da3074832a81a0ba8ab8bc472d2d028f3d6750ce1)
[Non Preview Gridless - Pool Room](https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fthe-backrooms-4-modular-battlemaps-50x50-roll20-ready-grid-v0-q02k8dfqvv4h1.jpg%3Fwidth%3D1080%26crop%3Dsmart%26auto%3Dwebp%26s%3D2c69ac1199724c4c92ae54069fa37495c9eeaa5c)
[Non Preview Grid - Neighborhood](https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fthe-backrooms-4-modular-battlemaps-50x50-roll20-ready-grid-v0-xn481rdnvv4h1.jpg%3Fwidth%3D1080%26crop%3Dsmart%26auto%3Dwebp%26s%3D46e4ba03e3f444dcb36c60c2610f5ed52e4b3b58)
[Non Preview Gridless - Neighborhood](https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fthe-backrooms-4-modular-battlemaps-50x50-roll20-ready-grid-v0-ao2l546svv4h1.jpg%3Fwidth%3D1080%26crop%3Dsmart%26auto%3Dwebp%26s%3D434610af46581824079c96beca33a1d771f2c7a0)
[Non Preview Grid - Final Level](https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fthe-backrooms-4-modular-battlemaps-50x50-roll20-ready-grid-v0-eo791z1orv4h1.jpg%3Fwidth%3D1080%26crop%3Dsmart%26auto%3Dwebp%26s%3D6040b1ea5e32e737e6386079ddcb3ea66035ac7b)
[Non Preview Gridless - Final Level](https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2Fthe-backrooms-4-modular-battlemaps-50x50-roll20-ready-grid-v0-ibov8yitvv4h1.jpg%3Fwidth%3D1080%26crop%3Dsmart%26auto%3Dwebp%26s%3D6dde94cb5dc6872eebbcbd1bc29bb7e148c7d081)
# Map Breakdowns
* **1. First Map:** Classic backrooms. The Players start in the south center room with the glitched sofa, they can then explore the complex and hide from any monsters! North and East Exits
* **2. Pool Map:** Narrow slippery raised and submerged walkways to keep the players on their toes. Is something lurking in the water? West Entrance and North Exit.
* **3. The Neighborhood :** Multiple repeating homes with a few oddities thrown in. South Entrance and East exit.
* **4. Final Room:** 4 large rooms, the final chase! these are designed for the final sprint to the exit
Cheers!
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