[OC] City Fort - 80x40 Fort Battle Map (Roll20 Ready) - Interior & Roofed variants
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Paddy_eDescription
**\[OC\] City Fort - 80x40 Fort Battle Map (Roll20 Ready) - Interior & Roofed variants**
Another Map for my own campaign. The City fort, a makeshift fort created in within a city. I run this like a dungeon. There are blocked walkways to the courtyard, having the players start in the ruined blacksmith (via a secret tunnel from the tavern) and move to each building counter clockwise, ending at the barn. The Ballistas on the roofs cause the players to sneak from building to building. In my game the fort occupants have been possessed/gone insane, with the big bad in the centre barn.
**Technical details:**
* 80x40 Grid
* Made in DungeonDraft with assets from Forgotten Adventures, Dungeon Quill, and Tom Cartos.
* Compressed/Lowered Resolution for Roll20 use.
* Interior and roofed versions
**Area details:**
* **Ruined Blacksmith:** A trashed blacksmith, containing slag metals, ingots and broken weapons.
* **Kitchen:** Food storage with separate Kitchen
* **Barracks:** Large housing with dinning area
* **Higher quality barracks + Training yard:** Better quality bedrooms, master bedroom and lounge area for the more elite members. Outdoor training area for all troops.
* **Ruined home:** A building that was not cleared out for use by the occupiers. Depending on the party level I have either investigation checks for value items left behind or a single high level monster hiding in one of the bedrooms
* **Brewery / office / Prison:** Multi-use buildings. Main office, war room, brewery for moonshine and an open air prison in the courtyard
* **Barn:** A violent scene where the crazed leader has killed the original residents.
* **Roof**: Walkways and Ballistas line the roofs, stopping anyone from getting over the walls.
Have fun!
Another Map for my own campaign. The City fort, a makeshift fort created in within a city. I run this like a dungeon. There are blocked walkways to the courtyard, having the players start in the ruined blacksmith (via a secret tunnel from the tavern) and move to each building counter clockwise, ending at the barn. The Ballistas on the roofs cause the players to sneak from building to building. In my game the fort occupants have been possessed/gone insane, with the big bad in the centre barn.
**Technical details:**
* 80x40 Grid
* Made in DungeonDraft with assets from Forgotten Adventures, Dungeon Quill, and Tom Cartos.
* Compressed/Lowered Resolution for Roll20 use.
* Interior and roofed versions
**Area details:**
* **Ruined Blacksmith:** A trashed blacksmith, containing slag metals, ingots and broken weapons.
* **Kitchen:** Food storage with separate Kitchen
* **Barracks:** Large housing with dinning area
* **Higher quality barracks + Training yard:** Better quality bedrooms, master bedroom and lounge area for the more elite members. Outdoor training area for all troops.
* **Ruined home:** A building that was not cleared out for use by the occupiers. Depending on the party level I have either investigation checks for value items left behind or a single high level monster hiding in one of the bedrooms
* **Brewery / office / Prison:** Multi-use buildings. Main office, war room, brewery for moonshine and an open air prison in the courtyard
* **Barn:** A violent scene where the crazed leader has killed the original residents.
* **Roof**: Walkways and Ballistas line the roofs, stopping anyone from getting over the walls.
Have fun!
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