A Deep Cut (The Cut, Map 3)

A Deep Cut (The Cut, Map 3)

uploaded by Mixirica May 17, 2026

Map creator

dysonlogos

Description

**A Deep Cut (The Cut, Map 3)**

The Cut is named for the large open section that extends from open mezzanines on the second floor of the structure, through the ground floor, and finally finishes far below, where a channel has been cut into the dungeons beneath for water flowing underground from the two streams that enter the west side of the hill from both north and south. The structure was part fortress and part temple in its heyday, but is now crumbling ruins that the wind blows through with a mournful howl.

This is the last of three map sets of this location, detailing the dungeons and ruins beneath the surface structures. While there is a very visible (and fairly imposing) entrance to the understructures on the south side of the ruins (on the south side of this map), there are a number of other access points. Two streams enter the west side of the hill, one from the north and one from the south – where they enter the hill there is very little headroom above the water line, but after about twenty feet the ceilings grow taller as the streams descend deeper. Finally, there is a collapsed chamber on the northeast side of the structure that is at the base of a shallow sinkhole and provides access to the ruined northern portion of the structure. The only access from the structures above is the eponymous “cut” that is above the canal in the centre of this level, but getting up or down that way would require ropes or a skilled climber.

The dungeons were clearly part of a temple to some ancient water deity or spirit – with a massive columned central chamber bisected by a twenty-foot wide canal. This central chamber and the grand entrance to the south are in good repair, while much of the rest of the complex is in ruins or collapsed. A squad of halflings from the bandit / mercenary crew above remains down here in the southern portion of the structure, while a smaller team of five are now exploring and mapping out the ruined areas while trying to avoid the hazards therein – both structural and the odd creatures that have moved in to the ruins as well as a few hostile water weirds that remain in the streams and canal.

*The 1200 dpi versions of the map were drawn at a scale of 300 pixels per square and are 10,800 x 16,200 pixels (36 x 54 squares). To use this with a VTT you would need to resize the squares to either 70 pixels (for 5′ squares) or 140 pixels (for the 10‘ foot squares that work with the furnishings as shown) – so resizing the image to 2,520 x 3,780 pixels or 5,040 x 7,560 pixels, respectively.*

[https://dysonlogos.blog/2026/05/15/a-deep-cut-the-cut-map-3/](https://dysonlogos.blog/2026/05/15/a-deep-cut-the-cut-map-3/)

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