Goblin Ambush [50x50]
Map creator
DarthAvernusDescription
Would you like to surprise your party and give ambushers biggest possible advantage - with cover, height advantage, chokepoints and *not-that-obvious-trap-in-the-middle*?
***Unfair***? Perhaps.
But... weren't your players a bit ***naughty*** and ***overconfident*** lately?
Besides... there are rocks and vines to climb on, the rope bridges to cut or jump to... Crafty PCs will be able to overcome the overwhelming odds and actually be proud of their tactical prowess!
*My party got suspicious as they entered the map (chasing the goblin scouts) - and decided to turn back... not blaming them, but it was a bit painful.*
*I had them repel some minor goblin raid in fortified and prepared position - they're overly confident now, and on their way to attack the goblin village...*
\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
LINKS:
72DPI map (grid/gridless) is **available for free** here: [https://www.patreon.com/posts/165277881](https://www.patreon.com/posts/165277881)
150DPI maps (two variants, grid/gridless) and gallery (POV, aerial view) is **available for free subscribers** here: [https://www.patreon.com/posts/165279284](https://www.patreon.com/posts/165279284)
^(Supporters (Cartographer tier) get access to VTT files, 300DPI no watermark maps and additional variant.)
^(\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_)
^(This map is designed to create a thematic set with three other maps:) [^(Looted Outpost)](https://www.reddit.com/r/battlemaps/comments/1ud8hje/looted_outpost_60x50_no_ai/) ^((as a starting point),) [^(Goblin Arena)](https://www.reddit.com/r/battlemaps/comments/1uo4cso/goblin_arena_50x50/) ^(and) [^(Goblin Village)](https://www.reddit.com/r/battlemaps/comments/1uttf0i/goblin_cave_village_80x50/) ^((for the "classic" dungeon crawl).)
^(\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_)
**^(Credits and attribution:)**
**^(Created in Dungeon Alchemist, with additional assets.)**
**^(Thanks to DA asset creators:)** ^(SAC, smashbear76, swedish.cook, DangerWeasel and others)
^(Thaks to sketchfab creators: Domenico Bianko, kEam, local.yany and others.)
***^(This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.)***
***Unfair***? Perhaps.
But... weren't your players a bit ***naughty*** and ***overconfident*** lately?
Besides... there are rocks and vines to climb on, the rope bridges to cut or jump to... Crafty PCs will be able to overcome the overwhelming odds and actually be proud of their tactical prowess!
*My party got suspicious as they entered the map (chasing the goblin scouts) - and decided to turn back... not blaming them, but it was a bit painful.*
*I had them repel some minor goblin raid in fortified and prepared position - they're overly confident now, and on their way to attack the goblin village...*
\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_
LINKS:
72DPI map (grid/gridless) is **available for free** here: [https://www.patreon.com/posts/165277881](https://www.patreon.com/posts/165277881)
150DPI maps (two variants, grid/gridless) and gallery (POV, aerial view) is **available for free subscribers** here: [https://www.patreon.com/posts/165279284](https://www.patreon.com/posts/165279284)
^(Supporters (Cartographer tier) get access to VTT files, 300DPI no watermark maps and additional variant.)
^(\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_)
^(This map is designed to create a thematic set with three other maps:) [^(Looted Outpost)](https://www.reddit.com/r/battlemaps/comments/1ud8hje/looted_outpost_60x50_no_ai/) ^((as a starting point),) [^(Goblin Arena)](https://www.reddit.com/r/battlemaps/comments/1uo4cso/goblin_arena_50x50/) ^(and) [^(Goblin Village)](https://www.reddit.com/r/battlemaps/comments/1uttf0i/goblin_cave_village_80x50/) ^((for the "classic" dungeon crawl).)
^(\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_)
**^(Credits and attribution:)**
**^(Created in Dungeon Alchemist, with additional assets.)**
**^(Thanks to DA asset creators:)** ^(SAC, smashbear76, swedish.cook, DangerWeasel and others)
^(Thaks to sketchfab creators: Domenico Bianko, kEam, local.yany and others.)
***^(This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.)***
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