Lost Mines of Barovia: Oldcourt Crossing & Waking Wyvern Alehouse (Gothic Phandelver Reimagining)
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Heyya Folks,
I've continued my gothic reinterpretation of *Lost Mine of Phandelver* with two new locations from **Oldcourt**, my reimagining of the town of Phandalin. While they were created for *Lost Mines of Barovia*, both maps are designed to fit easily into almost any fantasy campaign.
**Oldcourt Crossing** is the heart of the town, where travelers, merchants, and locals all eventually pass through. I wanted it to feel like a place where ordinary life continues beneath an ever-present sense of unease. Weathered gargoyles overlook the crossroads, an old roadside shrine offers quiet comfort, and the gallows that inspired the town's name stand as a reminder of its past. The forge still burns, neighbors still greet one another, and life carries on—even if no one ever feels entirely alone.
**Oldcourt Crossing — 24x32**
The **Waking Wyvern Alehouse** is my interpretation of the Sleeping Giant Taphouse. Since the original adventure never included an official battle map for the location, I had the freedom to build it from the ground up. I wanted a classic roadside tavern—a warm refuge from the cold mist outside—designed for roleplay just as much as combat. Whether your players are gathering rumors, meeting important NPCs, enjoying a quiet meal, or starting a tavern brawl, it should feel like a place people actually use.
**Waking Wyvern Alehouse — 28x22**
Both maps include multiple variants and are designed to support everything from social encounters to full combat sessions.
If you'd like the high-resolution files, gridless versions, VTT-ready exports, and all the variants, they're available on my Patreon:
[https://patreon.com/dungeonmr](https://patreon.com/dungeonmr)
Thanks for checking them out! I hope they find a place at your table.
I've continued my gothic reinterpretation of *Lost Mine of Phandelver* with two new locations from **Oldcourt**, my reimagining of the town of Phandalin. While they were created for *Lost Mines of Barovia*, both maps are designed to fit easily into almost any fantasy campaign.
**Oldcourt Crossing** is the heart of the town, where travelers, merchants, and locals all eventually pass through. I wanted it to feel like a place where ordinary life continues beneath an ever-present sense of unease. Weathered gargoyles overlook the crossroads, an old roadside shrine offers quiet comfort, and the gallows that inspired the town's name stand as a reminder of its past. The forge still burns, neighbors still greet one another, and life carries on—even if no one ever feels entirely alone.
**Oldcourt Crossing — 24x32**
The **Waking Wyvern Alehouse** is my interpretation of the Sleeping Giant Taphouse. Since the original adventure never included an official battle map for the location, I had the freedom to build it from the ground up. I wanted a classic roadside tavern—a warm refuge from the cold mist outside—designed for roleplay just as much as combat. Whether your players are gathering rumors, meeting important NPCs, enjoying a quiet meal, or starting a tavern brawl, it should feel like a place people actually use.
**Waking Wyvern Alehouse — 28x22**
Both maps include multiple variants and are designed to support everything from social encounters to full combat sessions.
If you'd like the high-resolution files, gridless versions, VTT-ready exports, and all the variants, they're available on my Patreon:
[https://patreon.com/dungeonmr](https://patreon.com/dungeonmr)
Thanks for checking them out! I hope they find a place at your table.
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