Thief Training Ground 25x25

Thief Training Ground 25x25

uploaded by Mixirica Aug 7, 2026

Map creator

asmind

Description

This map is a 25x25 at 120ppi, alt posting [here](https://imgur.com/gallery/thief-training-ground-25x25-173aW2s) with a gridded version.

If you recall the double doors from my [Sewer Map](https://www.reddit.com/r/battlemaps/comments/1ulzuat/sewer_kings_domain_40x40/), this is what is beyond them.

In the southern half we have a general training area for lockpicking, hand to hand, and ranged combat.

In the northern half we have an obstacle course. Starting from the southeast platform moving clockwise we have:

\-Log rollers acrobatics check of DM's choice of DC.
\-Platform with a lever behind a locked cage. DC on the lock is DM's choice, but I'm sure some clever PC will try and loop a rope or use mage hand on it.
\-The south lever will open the north door to the center room and lock the southern ball and socket platform in place. When not locked it is a hard acrobatics check to not get rolled off.
\-Tightrope over to the tilting platforms for another pair of acrobatic checks, DM's choice on DC.
\-Climb up to the rail ride, grab a bar and hang on, make a pair of easy athletics checks, this being aimed at training DEX characters I'm betting an easy athletics check will still prove difficult for PCs taking this strait on.
\-This last platform had another lever behind a locked cage. This one opens the south door and locks the north ball and socket platform.
\-the box on the pedestal in the middle of the room is trapped. DM's choice on effects and DCs for the trap, but I was thinking a paralyze or a teleport back to start would work for a time trial situation.

The lever in the central room of the obstacle course is the on off switch for the whole thing. It also has a setting for a Hard Mode.

Hard Mode is the same but with harder DCs, crocodiles released into the water, from the arches under the water along the edges, the armor in the center is reviled to be animated armor that take up the bows and shoot at anyone not in the center room, and the swords come to life to fly out attack anyone running the course.

There is a way past all the above. One of the crocodile arches doesn't lead to a crocodile but instead leads to a ladder that climbs up the the trap door in the torture room.

There are also some long ladders at the archery range to span the logs and ball and socket platforms. Past the torture room there is more.... But that will come tomorrow.

Made using [Forgotten Adventures assets](https://www.forgotten-adventures.net/) in Dungeon Draft.

Edit: Added FA art credit

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