The entity sits upon its throne with unsettling calm, as if the slaughter of its mummified guardians meant nothing. Then, with a single gesture, two colossal stone guardians begin to rise. [24x17] [OC]
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DarkestMapsDescription
Welcome back Fellow Darkish!
Visit the Desert Dungeon Third Chamber post to explore all variants and get the FREE high-quality base map, gridded and gridless, ready for your sessions.
[https://www.patreon.com/DarkestMaps/posts/desert-dungeon-162534897?utm\_medium=clipboard\_copy&utm\_source=copyLink&utm\_campaign=postshare\_creator&utm\_content=join\_link](https://www.patreon.com/DarkestMaps/posts/desert-dungeon-162534897?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link)
24x17 Map
Gridded and gridless versions
*Day, Night, Light Off Day, Light Off Night, Bloodmoon, Haunted, Massacre Day, Massacre Night, No Water Day, No Water Night, Massacre No Water Day, Massacre No Water Night, Magma, Toxic, Blood, Cursed* versions!
Printable PDFs
MAP DESCRIPTION
Entering the final area of the *Desert Dungeon, the Third Chamber*, the purpose of the entire structure becomes immediately clear: to protect the master of the magnificent throne of gold and gems standing at the far end of the hall.
The entire chamber is surrounded by deadly traps, and the central path is the only seemingly safe way forward.
Any attempt to stray from it will test not only the party’s courage but also their luck, should they dare to break the dungeon’s rules.
On either side of the throne, well-protected and difficult to reach, a collection of ancient scrolls and a small yet valuable treasure wait for someone brave enough to claim them.
To enjoy these rewards, however, the party must first dethrone the dark entity that rules over the *Desert Dungeon*.
We wish you great adventures and NAT20s,
The Darkest Maps Team
Visit the Desert Dungeon Third Chamber post to explore all variants and get the FREE high-quality base map, gridded and gridless, ready for your sessions.
[https://www.patreon.com/DarkestMaps/posts/desert-dungeon-162534897?utm\_medium=clipboard\_copy&utm\_source=copyLink&utm\_campaign=postshare\_creator&utm\_content=join\_link](https://www.patreon.com/DarkestMaps/posts/desert-dungeon-162534897?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link)
24x17 Map
Gridded and gridless versions
*Day, Night, Light Off Day, Light Off Night, Bloodmoon, Haunted, Massacre Day, Massacre Night, No Water Day, No Water Night, Massacre No Water Day, Massacre No Water Night, Magma, Toxic, Blood, Cursed* versions!
Printable PDFs
MAP DESCRIPTION
Entering the final area of the *Desert Dungeon, the Third Chamber*, the purpose of the entire structure becomes immediately clear: to protect the master of the magnificent throne of gold and gems standing at the far end of the hall.
The entire chamber is surrounded by deadly traps, and the central path is the only seemingly safe way forward.
Any attempt to stray from it will test not only the party’s courage but also their luck, should they dare to break the dungeon’s rules.
On either side of the throne, well-protected and difficult to reach, a collection of ancient scrolls and a small yet valuable treasure wait for someone brave enough to claim them.
To enjoy these rewards, however, the party must first dethrone the dark entity that rules over the *Desert Dungeon*.
We wish you great adventures and NAT20s,
The Darkest Maps Team
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