Goblin Arena [50x50]
Map creator
DarthAvernusDescription
*Crowds and shouts. Emotions and drama. Monsters and heroes.*
***Victory - or death.***
Classic battlemap created for:
* ***prison escape*** \- with convenient key placement, dark corners, additional corridors and two main treasure troves, that may contain both PC's items and additional loot.
* ***arena fights*** \- great opportunity to introduce your party to some more... exotic or interesting monsters without unnecessary complicated reasons for the latter to be there.
Large, open arena with two upper levels for audience and convenient rocks to climb provides opportunity to escape *during* the show - and wreck mayhem through goblinoid-filled corridors and balconies.
More crafty players may decide to release wild beasts and monsters kept in dedicated cells - and use them as either a cover for escape or an unwilling allies.
There's a treasure room as well, and if your players want to take revenge (perhaps for an enthusiastic use of torture chamber...) - there's a passage leading towards furhter goblinoid corridors and their settlement...
Links:
* 72 DPI maps (grid/gridless, 2 light variants) are **available for free** here: [https://www.patreon.com/posts/162960125](https://www.patreon.com/posts/162960125)
* 150 DPI maps (grid/gridless, 2 light variants), description and extended gallery is **available for free subscribers** here: [https://www.patreon.com/posts/162961911](https://www.patreon.com/posts/162961911)
*Supporters (Cartographer level) got access to 300DPI no watermark maps and VTT ready files (roll20, Foundry, UniversalVTT).*
**Credits and attribution:**
**Thanks to DA asset creators:** DangerWeasel, SAC, smashbear76, DallasRT, itsScottish, swedish.cook and others.
**Thanks to sketchfab creators:** eb78 and kEam
**This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.**
***Victory - or death.***
Classic battlemap created for:
* ***prison escape*** \- with convenient key placement, dark corners, additional corridors and two main treasure troves, that may contain both PC's items and additional loot.
* ***arena fights*** \- great opportunity to introduce your party to some more... exotic or interesting monsters without unnecessary complicated reasons for the latter to be there.
Large, open arena with two upper levels for audience and convenient rocks to climb provides opportunity to escape *during* the show - and wreck mayhem through goblinoid-filled corridors and balconies.
More crafty players may decide to release wild beasts and monsters kept in dedicated cells - and use them as either a cover for escape or an unwilling allies.
There's a treasure room as well, and if your players want to take revenge (perhaps for an enthusiastic use of torture chamber...) - there's a passage leading towards furhter goblinoid corridors and their settlement...
Links:
* 72 DPI maps (grid/gridless, 2 light variants) are **available for free** here: [https://www.patreon.com/posts/162960125](https://www.patreon.com/posts/162960125)
* 150 DPI maps (grid/gridless, 2 light variants), description and extended gallery is **available for free subscribers** here: [https://www.patreon.com/posts/162961911](https://www.patreon.com/posts/162961911)
*Supporters (Cartographer level) got access to 300DPI no watermark maps and VTT ready files (roll20, Foundry, UniversalVTT).*
**Credits and attribution:**
**Thanks to DA asset creators:** DangerWeasel, SAC, smashbear76, DallasRT, itsScottish, swedish.cook and others.
**Thanks to sketchfab creators:** eb78 and kEam
**This map was created by hand, with assets placed carefully together. I don't use generative AI and I did my level best to avoid using AI-generated assets.**
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