Lost Mines of Barovia: Foggy Ambush and Foggy Trail (Gothic Phandelver Reimagining)
Map creator
Latter_Tooth3420Description
I’ve started a new project reimagining *Lost Mines of Phandelver* with a gothic, Castlevania‑inspired tone. Some locations stay close to the original adventure, while others are rebuilt from the ground up to fit the darker atmosphere.
Everything begins with the ambush on the road and the trail that follows it.
Foggy Ambush (24x18)
My rendition of *Goblin Ambush*. I kept the essential layout intact, with raised areas on both sides and open space for the encounter, but replaced the dead horses with a crashed wagon and skeletal oxen to add tension. The roadside lantern gives a faint warmth that contrasts the mist and might distract players just long enough for the ambush to strike.
Foggy Trail (16x32)
My take on *Goblin Trail*. A narrow path winding deeper into the woods, layered with fog and shadows. Hidden traps wait along the way, and the lighting helps guide the party forward while keeping the tone eerie and cinematic.
This release marks the start of my Lost Mines of Barovia series — a full gothic reinterpretation of *Lost Mines of Phandelver*.
If you’d like the high‑resolution files, the gridless version, VTT‑ready exports, and the full set of variants (seen in the gifs), they’re up on my Patreon:
[https://patreon.com/dungeonmr](https://patreon.com/dungeonmr)
Thanks for taking a look and I appreciate any support of the work.
Everything begins with the ambush on the road and the trail that follows it.
Foggy Ambush (24x18)
My rendition of *Goblin Ambush*. I kept the essential layout intact, with raised areas on both sides and open space for the encounter, but replaced the dead horses with a crashed wagon and skeletal oxen to add tension. The roadside lantern gives a faint warmth that contrasts the mist and might distract players just long enough for the ambush to strike.
Foggy Trail (16x32)
My take on *Goblin Trail*. A narrow path winding deeper into the woods, layered with fog and shadows. Hidden traps wait along the way, and the lighting helps guide the party forward while keeping the tone eerie and cinematic.
This release marks the start of my Lost Mines of Barovia series — a full gothic reinterpretation of *Lost Mines of Phandelver*.
If you’d like the high‑resolution files, the gridless version, VTT‑ready exports, and the full set of variants (seen in the gifs), they’re up on my Patreon:
[https://patreon.com/dungeonmr](https://patreon.com/dungeonmr)
Thanks for taking a look and I appreciate any support of the work.
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