The Fourth Age.
Map creator
GringoFCS04Description
I built this homebrew campaign back in the early 90s, when I was still in high school. That was the **First Age**.
We played in that world for almost ten years, until the campaign ended in a cataclysm—mountains collapsed, seas rose, whole kingdoms just gone.
Then came the **Second Age**. Seven or eight years exploring the same world, now full of ruins and legends from everything we'd lived through together. After one last massive finale, the world fell again, and I started drawing a new map.
The **Third Age** ran even longer—fifteen-plus years, and honestly parts of it are still going. The players got deep into politics, building kingdoms and alliances while the world slowly burned around them. That map saw a lot of use.
In three weeks, a group of old friends is coming together for a full week of gaming to finally wrap it all up. The last session of the campaign.
And this is what I've been working on for them.
The **Fourth Age**.
We played in that world for almost ten years, until the campaign ended in a cataclysm—mountains collapsed, seas rose, whole kingdoms just gone.
Then came the **Second Age**. Seven or eight years exploring the same world, now full of ruins and legends from everything we'd lived through together. After one last massive finale, the world fell again, and I started drawing a new map.
The **Third Age** ran even longer—fifteen-plus years, and honestly parts of it are still going. The players got deep into politics, building kingdoms and alliances while the world slowly burned around them. That map saw a lot of use.
In three weeks, a group of old friends is coming together for a full week of gaming to finally wrap it all up. The last session of the campaign.
And this is what I've been working on for them.
The **Fourth Age**.
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