Hub and Spoke Dungeon Geomorphs [70ppi] [No-AI] [OC] [55x66] [22x33]
Map creator
Ivan_Hayward_ArtDescription
I made my first product for TTRPGs, its for improvising dungeons quickly with geomorphs. I would love to get feedback on it. It is PWYW, so you can get it for free!
# Hub and Spoke Dungeon Geomorphs
Hand make easily navigable dungeons quickly.
I made this product to solve a simple problem, improving a dungeon quickly at the table. It is hard to come up with room sizes, geometry, and interesting layouts quickly without prompts. I turned to dungeon generation tables, but they take quite a few rolls to make a single room, leaving a player waiting. This got me interested in Geomorphs.
Geomorphs are tiles that can be fitted together to make a dungeon quickly. My take on these tiles includes a hub and spoke design. This means that the dungeon is built around a 'hub' room, and the paths off of that hub room are 'spokes'.
This provides some interesting benefits, one being that the players can easily navigate the dungeon. The second is that the hub room makes a great point for a bottleneck or locked door. The players may need to find some macguffins in certain spoke rooms to progress through the locked door, which may contain a boss room or any number of climax points for a dungeon.
The product includes a quick introduction followed by pages of geomorph tiles. They are meant to be printed on US Letter paper, so that the pieces are fairly small. That way you can quickly put together a dungeon on your DM table.
[https://www.drivethrurpg.com/en/product/584374/hub-and-spoke-dungeon-geomorphs](https://www.drivethrurpg.com/en/product/584374/hub-and-spoke-dungeon-geomorphs)
# Hub and Spoke Dungeon Geomorphs
Hand make easily navigable dungeons quickly.
I made this product to solve a simple problem, improving a dungeon quickly at the table. It is hard to come up with room sizes, geometry, and interesting layouts quickly without prompts. I turned to dungeon generation tables, but they take quite a few rolls to make a single room, leaving a player waiting. This got me interested in Geomorphs.
Geomorphs are tiles that can be fitted together to make a dungeon quickly. My take on these tiles includes a hub and spoke design. This means that the dungeon is built around a 'hub' room, and the paths off of that hub room are 'spokes'.
This provides some interesting benefits, one being that the players can easily navigate the dungeon. The second is that the hub room makes a great point for a bottleneck or locked door. The players may need to find some macguffins in certain spoke rooms to progress through the locked door, which may contain a boss room or any number of climax points for a dungeon.
The product includes a quick introduction followed by pages of geomorph tiles. They are meant to be printed on US Letter paper, so that the pieces are fairly small. That way you can quickly put together a dungeon on your DM table.
[https://www.drivethrurpg.com/en/product/584374/hub-and-spoke-dungeon-geomorphs](https://www.drivethrurpg.com/en/product/584374/hub-and-spoke-dungeon-geomorphs)
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